Monday, 20 October 2008

Dan Saffer: 'Interaction design is an applied art' August 13, 2008

Dan Saffer is a design director that specialises in interactive design. From what I can see this is a forum that specialises in web and the internet. The main people who speak on here are mainly web designers or people who have a particular interest in the web world.

After reading this article it come to my attention that some of the valid points that Dan Saffer makes relates alot to me. The main base of this interview is from what I can see younger designers either still in education or planning to pursue a career in the web/interaction design world. The questions are simple and to the point but in my opinion I feel that these questions can help many people.

The question that specifically caught my eye was:

"What are the typical mistakes that interface design newbies encounter and how to avoid them?"

The mistakes that Dan Saffer points out are things that I already do. I do need to start creating new variations of my designs, what I seem to do is get caught with one idea and once I have it I can't get it out of my head and work around that theme. I do also need to look more at the smaller details rather then looking at the site as a whole. These simple point that Dan Saffer quotes is something that you don't really think about until you see it in writing.

"The way to become a great designer is to learn as much as you can and put what you've learned into practice by designing a lot. That's all!"

This was a quote right at the end of the interview that Dan Saffer says for people to remember the interview and I think that it will stick in my head. My aim for this year is to learn as much as I can and design as much as I can. This is what I belive is the main base of designing, there is no right or wrong design maybe more successful design but in my opinion the more designs you try out the more knowledge you gain about the design world.

The interview is simple and to the point but the answers that have been given out could help potential designers a lot and so I intend to refer back to this page because Dan Saffer has made some valid but simple points.

No comments: