Yes it has been about four months now since I have last posted something and in future posts I will write about what I got up to in the summer but now I need to focus on the final year.
We have currently been give two briefs; client and personal research project but for now I am going to talk about the personal research project.
The Brief
During this module you will develop a body of work, which reflects individual
interests and demonstrates professional potential. You will research into the
content and background of self initiated topics, including technologies theory,
practice and contexts as appropriate.
Below is the part that I am focusing on:
Research Document (Term 1)
A written research document of between 3000 and 4000 words to be handed
in before Christmas. The form of the document follows a generalised thesis
structure, where the document aims to communicate keys aspects of your
research enquiry. The document should be an elaboration of your proposal i.e.
an elaboration on your topic described in your 'PRP_Topic_Submission_Form'.
Ideas
Since I have been thinking about this subject I have always had in my head that I want to write about something that involves children and technology. Having also done some work experience over the summer working on the Blur Peter website I gained a greater interest.
We had our first PRP meeting on Thursday with Simon. Hoping to gain so more information however I am still stuck on what final question will be. Ashley gave me the idea (and proper name) 'Edutainment':
1. The act of learning through a medium that both educates and entertains.
2. Any of various media, such as computer software, that educate and entertain.
Ideas that I thought that I could write about were; is edutainment the way for for students? How could edutainment increase learning abilities? how has edutatainment improved?
All of these ideas have been based around the idea of computer games being based more around learning and I personally find this interesting but I am going to research further into this. Having thought about this also brought flash gaming into my mind, what makes flash games popular/successful? what genre of gaming attracts the younger target audience?
I basically have a whole bunch of ideas and I have to pick just one because when I had a conversation with Deborah Tuck she bought to my attention that the subject I have chosen (children and technology) is a broad subject.
I am going to continue looking at books, articles, journals etc until I get the idea that I am happy with.
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