Ok I've rendered a few times but there were a glitches whilst rendering. I already had a basic plan about what my animation would look like through the storyboard that I had previously drawn out.
The screenshot above showed what I intended to create. I did this however I expanded the idea by moving the pencil around the desk more. Rather then rendering my animation in one bit I decided to animate in two parts, one would be the film of the environment and the second part will be the avatar itself.
Below was the first render of the first part of the animation:
I was pleased with what I produced however I had a few problems. First I felt the camera was too jumpy and made the animation look a bit unprofessional. The problem that viewer's agreed with was that it was too quick and I think this also made the cameras look more shaky.
After a few more renders I came out with this outcome:
As you can see I have taken the improvements into consideration and made the necessary changes and I am very pleased with the outcome. To do this I had to double the timing and double each keyframe. This kept the same sequence but just made it longer. To make the camera less shaky I inputted a path constraint, this was a line that made for the camera to go along. It change the camera views but I preferred the outcome of the cameras to my camera angles.
Since writing this post I have created some music to go with the animation and have added the second part of the animation. I had problems with the camera angles on the second animation as you can see below:
I know it doesn't look much but I felt that the cameras were moving around too quickly, there needed to be less camera movement. My aim was for the camera to follow the pencils views however this just made it look jittery and nonprofessional so I rendered the animation again but this time with less camera movement and I am happy with the outcome.
I have nearly finished the animation so I will upload the finished animation soon.
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