Friday, 7 March 2008

My Environment

After creating my final avatar I had to start designing my environment. I had a strong idea on what I wanted for my final environment because I sat at it everyday, my desk.

I thought that using my desk would be the best way to reflect my avatar and what I am.

The image on the left was what I was trying to achieve for my environment. However I actually wanted to incorporate the room that I live in now and my room back home (see this in screen shots below).


The image on the right shows the first basic look of my environment. After creating my avatar I found creating the basic shapes i.e the desk top, laptop face and base quite simple. I wanted to add some more detail to the walls and after viewing a few other designs I liked the idea of adding a window.


As you can see in the screen shot this is the basic layout of my environment. I started adding maps to my pieces of work to give it a more realistic look. When I first started using 3D Max I did not understand how maps work but now, I find it very easy to incorporate maps.

Another piece that I found difficult was creating the paper falling off the side. I had to use the vertex tool to drop all the vetex points down to how I like, to create the sense of the paper dropping over the side of the desk.


When I had finally finished creating my environment that included adding maps to the floors and some more imagery on the walls it was time to start animating my sequence. I have to thank Troy and Steve for helping me with this. I did not have a clue what I had to do and they both took time out of their work to help me so thanks. They advised me to use the a free form camera because rather then setting the camera on a cetain point I was able to move the camera freely around the environment.

I decided to do my animation in two parts, the first part the movement around the room and the second part is the avatar animation. I had done a few render's for the environment sequence. They would either come out too fast or a bit jittery so by my next post I hope to have sorted this problem out and, possibly finished my computer animation.

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