Wednesday 14 April 2010

PRP - Sixth artefact evaluation

The aim of artefact five was to test whether different imagery would affect the timings of a game play. The results showed no dramatic difference although the timings showed that students with lower level skills in literacy finished the game quicker then children with higher literacy skills. With the findings showing this it was decided to test a different element of computing activity. With colour and shapes proving to have the slowest time in the previous artefact it was decided that these elements would specifically be analysed.

With the main intention to analyse how children work with colour and shapes, a colouring activity sheet was designed. Four well-known Television characters were chosen that would appeal to both boys and girls. The main intention for this artefact was to see how children with different literacy levels worked with colour and shapes not just on the computer but off the computer. Testing both methods allowed me to analyse how children reacted when having to ‘colour’ in different techniques.

Overall the to both methods were the same with all groups. The children appeared more enthusiastic when having the opportunity to work on a computer however after five minutes the participants turned their main attention to the colouring activity off the computer. The majority of the higher-level pupils focused more on following the colour key, it was noticeable that the lower the level the less interested they were to follow the instructions.

This outcome showed that the children with the higher-level skills had more focus to stick to the instructions, although struggling with the activity they continued to pursue the test. Knowing that their skills are higher in literacy I will design an online spelling test. The test will be to see how well their performance is when typing/spelling with computer technology.

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