Saturday, 20 March 2010

PRP - Fifth artefact, imagery used in matching pairs games

When looking for ideas to inspire images for artefact five I decided to have a look at the matching pairs games that are actually out there. I looked at pairs games that are suitable for all levels and found four different examples.


The first game was a very basic game with simple icons. I got the impression that it would look like a simple desktop game (minesweeper, hearts etc) the pairing up was fairly slow however, having coded a pairs game I know that it is very difficult to code such things so I do not find this an issue.

I also noted that a timer had been added to the game giving the user the incentive to beat their personal skills.



The second game had a bit more detail and the shapes made it a bit more difficult to match the pairs up. What I liked about this game was that a points system was provided showing the user how many moves had been done and the score.

Seeing this gave myself the incentive of wanting to beat the personal score, time and reduce the amount of moves made. This proves that we need an incentive to complete games.


This game is particularly popular to me because I am very addicted to this game. The aim of Mahjong is to match the tiles however you can only select the free tiles. What draws me to this game is that you don't always win. Personally I find this addictive and aim to get one game complete but this can take many attempts.

This does not really provide a testing memory game but is a strong example of a matching pairs game.

These all provide good examples of what makes good ideas matching pairs games.

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