The results collected from artefact 3 were clear; having observed the children whilst conducting the test immediately showed that the child needs to have an incentive to continue game play.
The aim of artefact 4 was to test the use of sounds and animation. Pursing the creation of the pair’s game, positive and negative sounds were included within the game play with a ‘well done’ animation inserted at the end of the game. The aim was to test to see whether positive sounds changed the child’s reaction during the game play.
Results received from the artefact were positive. The results showed that the added sound effects gave the participants the enthusiasm to pursue the game play.
Observation showed that the child’s behaviour changed because the sounds represented a correct/incorrect answer making the general game play clearer to understand. Adding the animation also made it clear to the participant that the game was completed; this was another issue from the previous artefact that needed to be addresses.
During the testing a few of the participants made comments about the images used. If the option was given to redo the test then possibly changing the imagery from the previous test would have been beneficial as the same participants had been used for the same tests and this could have potentially affected the results.
With the results proving that positive sounds and animation make an impact on the game play the decision has been made to a different aspect of the game. Like previously mentioned children commented on the imagery. The next test will be based around imager. The aim will be to see whether the type of image used makes an impact on the game play. This will also test to see which imagery will work most successfully in a learning environment.
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